LD32 and back to business

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Oh wow, is this right again? The last update was… (1, 2, 3, 4, 5…) six months ago?? Yes, it was. First we’ll start by apologizing the lack of posts and all, but we all have our little personal problems, right? Right?

Anyway, in this blog post we’ll be talking about what we’re up to and what we’ve done. So here it comes. As usual, I’ll be talking through my (Rafael) perspective.

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GBJam3 review and future plans

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Hello, folks. Rafael here again. Wow, is the title correct? Yes it is! This time we’re updating (late) details of the GBJam and the current plans we have for the future of SheetColdGames.

As we stated in the previous post, we were on the GBJam and did a great job for a debut game, starring at #48 on the rank of more than 200 games, even with a game with no sound, I was pretty glad that people enjoyed the overall unfinished experience. OK, so let me share the experience of the GBJam before it slips away from my mind.

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We were at the Global Game Jam 2014!!!

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During this last weekend, we (Rafael, Gabriel and João Vitor) participated in the GGJ 2014. It was super fun and creative… And insane.

I’ll be talking a little bit about the feeling of creating a game in two days and, perhaps, give some tips to other people who are willing to participate on such event (like Ludum Dare, as well). I’m not sure about the other guys, so I’ll be talking on my (Rafael’s) perspective.

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Hello, World!

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We’re going to be very cliché and add this title so you can know it’s our first post.

In this blog, we intend to give you information about the games, art and music that we make. I hope we can be entertaining and informative at the same time.

Current SheetColdGames crew:

  • Rafael Giordanno (Programmer/Composer)
  • Gabriel Carlos (2D pixel artist)
  • João Vitor (Young Padawan)